From skin to universal cinema: ROH Jae-oon saves an open future

총알을 물어라! Bite The Bullet!, vimalaki.net, 2008

From skin to universal cinema: ROH Jae-oon saves an open future
 
Kim Hee Jin(Curator, Critic)


The subject matter of Roh Jae-oon is the fundamental system of human perception and cognition. We gather and organize information through ‘what we see’ in form of image or text to construct knowledge, on which we make a value system and its corresponding ‘view’ of value. The artist is anxious about our system (and ways) of thinking that could be easily cooked up by all the visual images.

His critical consciousness is rooted in the understanding that ‘what we see’ inculcates us with a certain way ‘how to see.’ If you do not follow the ‘common way of seeing,’ you are not able to share the ‘common sense’ and understand common knowledge, falling behind and even alienated from your communities. Whether you are on/off line, in public/private spheres, or in rural/urban areas, you are always under the same constraint. Especially in Korea, which is densely populated and changing fast under the socio-politically complicated situation, the power of the visual that an individual feels is far more substantial, ungraspable, and omnipresent. Our eyes are enclosed with various mediated knowledge, such as the endless parade of TV drama from morning till evening, the deluge of news articles updated real time on the Internet portal sites, the visually clamorous personal blogs, and the SMS messages loaded with unexpected information, all of which dominate the common sense and penetrate our thoughts. Even to the masses having little thoughts, the ‘eyes’ are an intense battlefield between the individual and the uniform, common sense.

In the solo show Skin of South Korea in 2004, Roh already addressed the problem that images transferred and even determined the information and knowledge that we shared. He selected highly influential images in taking shape of the common view of value, from numerous image data in the Internet, and transformed them into a series of signs to create a ‘skin’ of Korea. However, 1) the medium and method of the skin were too avant-garde to the serious art people in Korea; 2) The icons of the skin were visually too attractive; and 3) The contents of the skin were too appropriate to the alternative politics demanded in the stiff socio-political atmosphere in Korean art. So the exhibition happened to make several ‘filters’ through which Roh’s works could not be fully understood in art scene.

First, we have a filter that amplifies the importance of the technique. Roh usually collects, processes (with ‘Photoshop’ or ‘Premier’), and redistributes various still and moving images on the Internet. As electronic medium is no more a necessary and sufficient condition of media art, his works do not have the prestige of ‘digital art.’ However, digital medium is still addressed in political, economic, and institutional contexts as a subversive, anti-capitalist, and open form against the myth of originality and authorship and the art system(PARK Chan-kyong, “Analogue aesthetics of digital art”). This sort of discussion on format is definitely reasonable, but gives the wrong impression that his works are meaningful only in terms of its medium and technique (or the artist is a medium-specific otaku[オタク]). In reality, he makes use of various mediums including 2d graphics, video, object, photography, painting, text, poster, installation, and even out-door sculpture. He does not merely proliferate the skin works between the Internet and the computer, but also experiments and expands the concept of skin and its results by photographing, writing, making a spatial structure with skin patterns, flying an object, etc. Trained as painter, he has skillful hands and even an experience of making a quite wild video. The World Wide Web is for him merely a powerful occupant of the ‘eyes’ in everyday and a working field easy and economical to intervene. It is a realistic and cool choice of the X generation, not of a naïve amateur. In this context, he gathers and edits the raw materials found in thousands of sites and hundreds of films, processing numerous pixels with the traditional craftsmanship. In consequence, the recent work <Bite the Bullet!>(2008) is not a fragmentary skin but a ‘web publishing,’ which consists of 12 ‘chapters’ and 10 scenes of edited moving images. Here the artist pays attention to the occupation of the ‘ears’ as well as of the ‘eyes,’ juxtaposing various sound effects, movie quotes, and recordings with his characteristic visual composition. The relation between sound and image also varies: the soundtrack supplementing the visual (ch.5: The Dog Fight); the ambient sound leading the visual (ch.9: In a Shattered Mirror); the para-textual sound contrasting with the visual (ch.10: Blind Game, #2: You can’t handle the truth); and the sound without the visual (ch.4: General). This work suggests that the artist would expand his exploration from the visible to the audible.

Second, we have two filters that emphasize the iconic images Roh creates, one for their meanings and the other for their operational strategy in which the artist’s attitude is revealed. These frameworks, each corresponding to 2) and 3), produce two opposite prejudices against him. Based on 2), it is said that ‘the artists like Roh are a fold-maker who scans and visualizes the symptomatic surface of contemporary society in form of decoration’(KIM Jang-un, “Baroque Scenario”). Based on 3), on the other hand, it is said that Roh mainly edits and translates the images of ‘political catastrophe’ found in hyper-narratives on the Internet to ‘visualize his own opinion and establish a peculiar order and meanings’(MOON Young-min, “Jae-oon Roh: artistic intervention in hyper-narratives”). The perspective of 2), expressed in a review on the artist’s first solo show in 2004, is no more persuasive in considering his later works. But it is still fossilized in the filter through which his works is seen as similar to the prototype design of the Russian Avant-garde. Against this stereotyping, the other perspective appears that his works are basically ‘caricaturing at a critical distance’ but shows ‘a productive possibility of mutual contamination between the aesthetic and the political’ through careful selecting and subjective editing of political symptoms. In this perspective, given that the artistic intervention is always subjective in principle, the essential merit of Roh is his rather new form and stance to deal with political matters. While this filter discloses that he is not merely an internet kid in virtual reality but a socio-politically engaged artist with sharp sensitivity to symptomatic phenomena in the un-realistic reality of Korea, it is not enough to explain the <Magenta Ball> floated in the sky of Anyang in 2008, or the narration that ‘I saw a dead man won victory in a fight beyond the sky island far away’ in the interface installation <Chamber 31>.

Against the danger of excessive politicization, Roh clearly demonstrates his critical consciousness in recent works such as the Magenta project and <Bite the Bullet!> filmed in Dongdoochun. He sees our ontological situation and perception/cognition framework is not merely ‘political’ but rather ‘cinematic.’ His ‘taste’ is not the only reason why he kept the skin works amplifying the cinematic reality and its virtuality based on science-fictional imagination for the future against the stiff and simple frameworks of politics in Korea. However, the implosive skin toward another virtuality is no more valid in such a place like Dongdoochun, where frameworks and its implosive alternatives already coexist for more than a half-century. In fact, the implosive and alternative frameworks are invented and realized by colossal capital, military institutions, and space techno-science, invading our imagination, perception, and cognition toward the future. So he does not comment on the influential icons through the skin works any more, but reconstructs the structure of narrative that forces us a certain way of seeing. His new strategy of ‘universal cinema’ is to analyze the narrative structure by pixels, to edit and translate them into a ‘universal’ archetype of narrative. This method, first attempted in <Bite the Bullet!>, is another effort of the artist to barricade our perception and cognition to save the imagination for the future(KIM Hee-jin, “A conversation with Roh Jae-oon and the artist’s note”).



(2009)